Sunday, October 4, 2015


Progress Video #1

Our first progress video can be found here.

Since our initial gameplay plan was submitted, we have found that the particular type of game is difficult to make with the tools provided in Unreal, and have decided to change our game to an open world, real time combat game in which we can take up certain missions around the city and choose which of the characters we want to bring with us according to the demands of each mission. This will be much easier to make with Unreal.

For the tetrad:
-despite the change in gameplay, the story will be the same, with an android waking to a zombie infested city that travels around, finds survivors, and teams up with them to eventually destroy the AI that released the virus.
-The art will be low poly, in an effort to bring the tone of the game down to something more light-hearted despite the subject matter of the game, though still with dark colors and gritty details. The android and AI will have generated speech and the speech boxes will look computer-y. The music will mostly be dark, electronic, with a moderate-to-fast tempo.
-since the our gameplay changed recently, we don't have much in the way of mechanics, but we are thinking a way to choose characters for each mission, a "safe house" to choose missions and change characters, mechanics to move around, attack, and interact with certain objects around the city.
-The technology will be the same. We will be using Blender, Makehuman and Unreal, mostly.

Team member contribution:
-As I am not familiar with computers to the extent that my teammates are, I am focusing mostly on the art and story aspect of the game. I have provided many character designs and try to provide as much input as possible when discussing the story and how we will integrate it to the gameplay. I also try to think about what music we can use, when we will need it and what kind of music we will need when.
-Kelly is also focusing on the art aspect of the game. She also provided many character designs and provides a lot of input on story and gameplay. She also suggested the alternative gameplay for our game when we realized our original idea would be too difficult.
-Thomas is focusing on level design and creating mechanics. He has provided input on gameplay and story as well.
-Abbie is also focusing on level design and creating mechanics. She also provides input on gameplay. The idea of an android finding survivors throughout a zombie-infested city was her original idea.
-we all searched for assets to use in our game in Blendswap and we are all also working on modeling a character in Blender using a Makehuman base.

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